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[Contents] [Part 1] [Part 3]


PLAYING TIPS

This month, playing tips for Herbert's Dummy Run, Booty, Sceptre of Baghdad plus some quick cheats.


HERBERT'S DUMMY RUN Solution

Screenshot

  1. First of all get the box key and get the honey pot.
  2. Now go to the room that the game starts in and jump up on to the box. This will spring you up to where you can exchange the honey pot for the teddy.
  3. Get the rope. Now with the rope and the teddy go to the arcade room with the daleks in It.
  4. The teddy will go and open the right-hand side door; you can now go through this. Jump at the rope in the next room and it should extend into a room with a rubber duck, collect this.
  5. Load the pop gun (with the cork) and go to the castle.
  6. Exchange the pop gun for the flag and with the rubber duck go to the seaside screen. You can now collect the pebbles to load the catapult.
  7. Now get the torch and the bulb, this will mend the torch.
  8. Go to the dark room with the bulb and this will enable you to see. Shoot all the ducks and a couple of rolls of caps should be dropped. Put these somewhere convenient.
  9. Get the A brick and the chocolate 10p and go to the screen with the till.
  10. Climb on top of the brick and walk past the till with the chocolate 10p, this should now be exchanged for a real 10p.
  11. Take the 10p and the bomb and then goto the room with the 10p slot on the door and jump at it. You will now be in a Blitz game, and when this is completed you will receive a cannonball.
  12. With this and the rolls of caps go to the room with the cannon and walk through it.The cannonball will be launched and a hole in the wall will be made.
  13. Pass through this hole and get the spacehopper.
  14. Then go back up to get the tennis racket, put the space hopper in a convenient place.
  15. Next go into the Breakout room and complete the game. Once the Breakout game is completed you should receive a glove.
  16. Get the space hopper and with the glove go to Level 1 where there is a room with a hand guarding a door. You must now jump into the room behind the hand (the hand will no longer harm you because you have the glove).
  17. You will be in a room with Wally and Wilma at the top of an escalator. As you have the space hopper you will be able to jump very high. This means that you can now jump up and switch the escalator on and be reunited with Wally and Wilma to complete the game.


BOOTY HIDDEN GAME

Screenshot

It has long been known that Booty has a hidden game which can be accessed using the Currah Microspeech add-on for the Speccy. Unfortunately none of us emulator-users have this little gem (!)

Fortunately, help is at hand from Darren Salt who posted the solution in the Speccy newsgroup, which I have reproduced here for everyone to see. Just enter these pokes using the Multiface option at the title screen. The hidden game itself is a diving game similar to Scuba Dive:

POKE 52796,32
POKE 52798,58

SCEPTRE OF BAGHDAD

Screenshot

Especially for Boris Donko (see Letters) here's a solution for this game:

SWAP FLUTE FOR HANKY, GO LEFT UNTIL FLYING CARPET, FLY OVER RIVER, ENTER THE TOWER, CLIMB UP THE ROPE, RIGHT, JUMP UP TO BIRD, SWAP FLUTE FOR WINGS, JUMP ACROSS NEXT TO BALCONY, WALK UNDER BEES NEST, CROSS RIVER AGAIN, GO LEFT UNTIL STATUE OF ARCHER, JUMP UP STEPS UNTIL IT FLIES OFF, CROSS BACK OVER THR RIVER, SWAP WINGS FOR KEYS, GO TO THE ROOM WITH THE BEACHBALLS, JUMP UP STAIRS AND GO RIGHT, KEEP GOING RIGHT TO GET RID OF THE NAGGING WOMAN, OPEN WARDROBE, SLIDE DOWN BANISTER AND GET THE BOOK, GO UPSTAIRS AND SWAP THE KEYS FOR THE FIRE-RING, GO LEFT, GO THROUGH DOORS, SLIDE DOWN THE BANISTER, GO TO FLYING CARPET AND CROSS WIVER TO WHERE STATUE WAS.

GO DOWN HOLE, GO LEFT UNTIL ROOM WITH BATS, EXIT ROOM AND RETURN TO ROOM WHERE YOU LEFT THE PURSE. NOW RETURN TO BAT ROOM BY THE SAME ROUTE, THIS TIME USING THE DOOR OPEN KEY ON THE OPEN ROCK. THIS SHOULD FILL YOUR PURSE. RETURN TO THE PURSE ROOM, ENTER WARDROBE, DOWN STAIRS, GO RIGHT UNTIL THE BLUE BRICKED MARKET, ENTER THE SHOW SHOP AND SWAP THE BOOK FOR THE SHOES, ENTER THE WEAPONS SHOP AND SWAP THE PURSE FOR THE AXE. LEAVE THE AXE AND SLIPPERS IN A SAFE PLACE. GO LEFT FROM THE SHOPS AND PRESS UP BETWEEN THE PALM TREES. GO UP STEPS AND TAKE THE SLING, GO BACK TO THE ROOM WITH THE TRIDENT AND TAKE IT, GO DOWN THE HOLE MADE BY THE STATUE, AND SWAP THE TRIDENT FOR THE PEARL IN THE OYSTER - THE SLING SHOULD NOW BE LOADED.

USE THE DOOR KEY BETWEEN THE TORCHES IN THE OYSTER ROOM, GO TO THE ROOM WITH THE COCONUT ON THE PALM TREE AND WLAK UNDERNEATH IT. GO LEFT TO THE DESERT AND TAKE THE BLUNT TRUNK (KEEPING THE COCONUT), LEAVE THE DESERT AND PUT THE COCONUT IN A SAFE PLACE. RETRIEVE THE AXE TO SHARPEN THE TRUNK, DROP THIS IN A SAFE PLACE. GET THE COCONUT AND GO TO THE OYSTER ROOM. GO RIGHT TWICE AND TAKE THE FISH HELMET (HANG ON TO THAT COCONUT!). GO TO THE DESERT AND GO DOWN THE WELL. SWAP THE MIRROR FOR THE COCONUT AND GO RIGHT BACK TO THE OYSTER ROOM. SWAP THE FISH HELMET FOR THE SHARPENED TRUNK.

ENTER THE DOOR IN THE ROOM LEFT OF THE STARTING ROOM, GO DOWN STAIRS, GO LEFT UNTIL YOU GET PAST THE MEDUSA, KEEP GOING LEFT TO KILL THE CYCLOPS. RETURN TO THE START ROOM, GET THE WHIP FROM THE BALCONY, GO THE ROOM NEAR THE SHOPS WITH THE BULL, JUMP INTO THE WAGON'S WHEEL TO GET THE AXLE, GO TO THE OYSTER ROOM, RIGHT, REPLACE AXLE IN DRAWBRIDGE, TAKE SLIPPERS, ENTER DRAWBRIDGE, WALK OVER COALS UNTIL YOU REACH AN ISLAND, SWAP WHIP FOR BOW AND DROP IT IN A SAFE PLACE.

GET THE INSECT NET AND USE IT ON THE BEE FROM THE HIVE, GET THE SWORD, ENTER THE DOORS IN THE SAME ROOM AND GO DOWN STAIRS, RIGHT, JUMP TO COLLECT THE STRING. LEAVE THE STRING IN A SAFE PLACE.

GET THE WHISK FROM THE BEACHBALL ROOM, GO TO THE DOOR BETWEEN THE TWO PALM TREES AND THE GREEN PLATFORM, ENTER PALM TREES AND GO DOWN THE HOLE, GET THE LAMP AND LEAVE IT SOMEWHERE SAFE.

GET THE BOW AND THE STRING, THEN DROP THE STRING. TAKE THE QUIVER FROM THE HOLE MADE BY THE STATUE AND GET THE LAMP. GO TO ROOM TO THE LEFT OF THE START ROOM AND ENTER THE DOORS. GO DOWN AND LEFT UNTIL YOU REACH A SEE-SAW. WALK TO THE SEE-SAW AND GET CATAPULTED INTO ANOTHER ROOM.

TAKE THE SCEPTRE AND GET TELEPORTED. RETURN TO THE BALCONY AND YOU WILL HAVE COMPLETED THE GAME WITH 100%!!!


QUICK CHEATS

CYBERNOID II

Define your keys as ORGY for infinite lives.

CONTACT SAM CRUISE

When in jail, press CAPS SHIFT and P to turn invisible.

CHRONOS

Type in 'jing it baby' into the high score table for a mega laser.

VAMPIRE

Hold 1,2,3,4,5 together to go straight to the final boss.

DOWN TO EARTH

Press 1,2,3,4,5,6 together to skip straight to the next level.

LAST NINJA 2

When fighting a baddy, hold the pause key and you should kill him easily.

RENEGADE 128k

Pressing 0 will enable you to skip to the next level.

STIFFLIP AND CO

Typing DEFACED in Part 2 lets you wander around the whole level.

STUNTBIKE SIMULATOR

When it says 'Attempt 12345' press Delete to skip the level.

ROLLING THUNDER

Type in JIMBO on the title screen to get infinite lives and energy.

STREET HASSLE

Press L to skip a level when you have just died and are lying on the ground.

COMBAT ZONE

Pause the game and hold down 0,P,C and ENTER for infinite bombs and fuel.

IKARI WARRIORS

Type PETELIVES on the loading screen for infinite lives.

CAPTAIN PLANET

Hold down Q,A,GRAPH,EDIT,CAPS SHIFT,CAPS LOCK and press V for infinite time.

DIZZY DOWN THE RAPIDS

Type in CHEAT on the title screen and press ENTER for infinite energy.

TOTAL RECALL

Type in THE END IS NIGH on the high score table to skip levels.

XENON

Press BREAK to pause and hold down TINY for an invincible ship.


Don't forget - if you want loads more hints, tips and cheats, check out the Emulate! Winter Special which is a massive A-Z of game tips. You can find it in the usual distribution sites.


[Contents] [Part 1] [Part 3]