THE SPECTRUM GAME DATABASE TURBO ESPRIT PUBLISHER Durrell AUTHOR Mike .... YEAR 1985 DESCRIPTION Turbo Esprit is a forward view driving game. CONTROLS: The keys are redefinable, or a joystick can be used. The player must choose accelerate/decelerate, left/right, shoot and map. To change lane during the game, simply select left or right, but to do a 90 degree turn, you must press fire and left or right. This does mean that you cannot shoot while turning. INSTRUCTIONS As soon as the game has loaded, the player is prompted as to which map they would prefer to use, from 1-4. The higher the number, the more complicated the map is and the thinner the roads are. Once this choice is made, the game must be reloaded to make another choice. The idea of the game is to catch the criminals AFTER they have made the drugs exchange, but before they leave the map (at which time they have escaped and it is too late). If you make your presence known before the exchange then they will simply leave as soon as they can. You must try and position yurself ready to strike. Periodically, you will be given messages at the bottom of the screen which will tell you which road number a criminal is on. The exchange is made between a bullet-proof van (blue) and several cars (red). You will be told at the bottom of the screen when the exchange has been made. The criminals will also send out hit cars (magenta) to try and destroy you. The cars can be destroyed either by ramming them (unless they are in a traffic jam) or shooting them. Ramming them will get you more points, and it is not possible to destroy the bullet proof van by shooting. On your dashboard, as well as a steering wheel, indicator lights, speed and revs, you will also see a fuel guage. If your fuel should run out then it will be game over. You can refuel your car by parking outside of a petrol station (which are marked on the map) and waiting. Your fuel level will then go up automatically. The map of the game shows your car and all the criminals cars, as well as petrol stations and all the roads. It shows the number of lanes of the roads, and if it is one way, it shows which direction the flow of traffic is in. It is possible to gain and lose points in the game. You can gain them by catching/destroying the criminals. You can lose them by running over padestrians and destroying innocent civilians. Once the criminals have either been caught or escaped, the game will end, and you will be prompted to enter your name in a table. CHEATS SEQUELS/PREQUELS Turbo Esprit apeared on the compilation Durrel Big 4, along with Critical Mass, Saboteur and Combat Lynx. INLAY CARD TEXT SCORES RECEIVED When released on Budget, around 1990, it received 93% in Sinclair User. URL ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/t/esprit.zip GENERAL FACTS The author has also written Combat Lynx. One of the best features of Turbo Esprit is how much attention to detail their is when driving. You can see other car's indicators flashing depending which way they are turning, traffic lights work realistically, padestrians cross the roads at zebra crossings, there are roadworks etc... All the other road users follow the highway code and drive realistically. NOTES The game design of Turbo Esprit is very similar to the game Chase H.Q. (Ocean/Taito), which did not appear until about 4 years afterwards. However, Chase HQ is a much simpler, more arcade orientated game, and contains none of the strategy required in Turbo Esprit.