THE SPECTRUM GAMES DATABASE MARTIANOIDS PUBLISHER US Gold (Under the Ultimate label) AUTHORS US Gold in house team. YEAR OF RELEASE May 1987 DESCRIPTION Martianoids is a 3D scrolling isometric arcade game. INSTRUCTIONS Guide the computer program to the receiver in each of the sections of the game. CONTROLS KEYBOARD CONTROLS Left: Your Droid will turn Left using X, V and N keys. Right: Your Droid will turn Right using C, B and M keys. Forward: Your Droid will move forward using A, S, D, F..."Enter" row. Laser: You can fire your laser using Q, E, T, U and O keys. Blaster: You can fire your blaster using W, R, Y, I and P keys. Pick Up/Drop: You can pick up and drop spare parts by using 1, 2, 3, 4...0,Z and "Symbol Shift". JOYSTICK CONTROLS Your Droid can be fully controlled using Kempston, Cursor and Interface II joysticks which replace turn Left, Right, Forward, PickUp/Drop (pull back). The blaster is fired using Z, X, C and "Symbol Shift". Pause: MARTIANOIDS can be paused by pressing "Caps Shift" or "Space". CHEATS SEQUELS/PREQUELS Game release-wise, Martianoids is the prequal to Bubbler. INLAY CARD TEXT THE MISSION After a long journey with only routine maintenance to do, Markon is suddenly attacked by vicious and barbaric Aliens...THE MARTIANOIDS. The MARTIANOIDS enter your ship, disrupting the passage of programs as they are transmitted through The Brain of Markon, draining your battery in desperate suicidal attacks to destroy you and your ship. Their Photon Weapons pass through the internal parts of The Brain destroying all Active Components in their path. Your task is to guide the program from the Transmitter to the Receiver in each sector. When a program is received the internal defences are activated, thus preventing any further damage in that sector of The Brain. Beware of Disposal Chutes as your program will fall down these and be lost. If all the Active Components in each sector are destroyed then, the sector is destroyed and can no longer be repaired or activated. Spare Batteries are located around The Brain for you to use when your charges become low. To defend yourself you have Lasers which destroy internal walls, Active Components, Replacement cones, and Aliens. To help you in your mission, your Console displays a map which shows your position within The Brain, the position of the program and the status of each sector. Red indicates the sector has been destroyed, White that has been activated and flashing Red and Yellow indicates a sector under attack. Also your Console displays messages to tell you what is happening within The Brain. MARTIANOID Features 1. 3D Scrolling 13.Battery Charge Indicator 25.Joystick Control 2. Transmitters 14.Scrolling Message 26.Extra Lives 3. Receivers 15.Lasers 27.Attacking Photons 4. Disposal Chutes 16.Blasters 28.Materialisations 5. Active Cells 17.Penetrable Walls 29.Destroyed Cells 6. Replacement Cones 18.Program 30.Large Play Area 7. Spare Batteries 19.Photons 31.Sector Stats Display 8. Map Display 20.Indestructible Walls 32.Sounds 9. Pick Up/Drop 21.Droids 33.Amazing Animation 10.Scores 22.Clockwork Mice 34.Continuous Pause 11.High Scores 23.Aliens 12.Name Registration 24.Explosions SCORES/REVIEWS Crash, Issue 40 (May 1987), page: 24, 58% SNAPSHOTS/URLS FACTS ABOUT THE GAME Although this wasn't the first Ultimate game that was programmed by the US Gold in-house team (Pentagram was the first), it was the first game under the Ultimate Label that received VERY poor ratings in many magazines. NOTES Not up to the usual Ultimate standard. Because of this it is amazing just how many people don't know either that it exists or is an Ultimate game.