THE SPECTRUM GAMES DATABASE DESERT RATS PUBLISHER Cases Computer Systems AUTHOR(S) R.T. Smith YEAR 1985 CATALOGUE NUMBER CATEGORY Strategy DESCRIPTIION Desert Rats is a war game. CONTROLS Self explanatory (menu driven - the 1st letter of each word in the menu selects that command). INSTRUCTIONS ORIGINAL INLAY CARD TEXT HINTS/CHEATS SEQUELS/PREQUELS This was the second game in a series of 3, the first being Arnhem, and the third Vulcan. SCORES RECEIVED REVIEWS URLS GENERAL FACTS 'Desert Rats' Deals with the World War II campaign in Libya and Egypt from 1941 to 1943 (Germany and Italy (Rommel) VS Britain (Montgomery)). The Scenarios are: Enter Rommel, Battleaxe, Operation Crusader, The battle of Gazala, El Alamein and The Desert war (all the above combined). Unit types involved are given in the top right corner of the scrolling map. The status of Malta can be changed which affects supply status (Historical - British recieve more, Operation Herkules - Axis receive more, not used as a base - no advantage to either side). The desert war scenario lasts 624 turns and takes about 18 hours to play (thankfully there is a save game option!). Axis & Allied sides are fairly evenly matched (the quality of the Axis is superior to the Allies (except the Italians!) with the quantity of equipment in favour of the Allies). The Axis task is either to wipe out the Allies or capture Alexandria (the British base) while the Allies need to wipe out the Axis forces. NOTES There are expanded 128k versions available of this game which has additional sounds and scenarios (but are essentially the same). The main attraction of these games over the run of the mill strategy wargame is the system used to order units (simple and effective but complex enough sums it up nicely) and the superb graphics (for a wargame - based on squares rather than hexes). The only really annoying feature of both games is that units are taken away without warning sometimes (and if they were in a strategic position...).