Just Get 9 for Amstrad CPC

Stéphane Gourichon (cpcitor)

Just Get 9 for Amstrad CPC

The prod in a few words

A tile game for the Amstrad CPC. If you like 2048, tetris, coloris, color flood, you’ll like it.

Features

Direct credits (see more credits below):

How it looks like

title page imagegame sample imagebase rulemenuin-game menu

Why this game?

This game is really interesting to play. Its rules are simple, but result in rich dynamics.

To progress towards the goal, at each move the player select a tile of a “domain” (group of tiles of same value). This tile increases value and the rest of the domain disappears, making room for new random tiles from the top.

An important part of how the player can influence the game is that the player chooses which tile of the domain they play, which decides where the new tile appears and where disappearing tiles cause other tiles to fall, creating new opportunities for aligned tiles of the same value -> new groups.

This makes possible to “clear out” obstructing tiles in various ways. Watch out not to “break” interesting domains by removing tiles under some parts.

First moves are really easy and provide a quick intuitive understanding, yet difficult gradually increases, maintaining a nice level of challenge and thinking all along.

Files to run the prod

Disk image: justget9_with_intro.dsk

This is a disk image file.

From a disk image file to a real or emulated CPC accessing it.

Many options. You can:

Run intro then game

To run the intro section, type this:

run"cpcitor

Press any key during the intro to skip to the game.

Run only game

To go straight into the game:

run"justget9

You can also transfer the image to a real floppy disk, but that’s beyond this text.

Tape images: justget9_1000baud.cdt and justget9_2000baud.cdt

Tape images. Open in a CPC emulator, type this:

If the emulated CPC has a disk (disc) drive, first type:

|tape

or for a French CPC:

ùtape

Then in all case:

run"

You can also convert those images to audio files. See below, I prepared audio files so that you don’t have to!

Mostly for CPC464: justget9_1000baud.wav

This is an audio file of duration 3 minutes 38 seconds.

You can use justget9_2000baud.wav which is twice faster, but less reliable. CPCs are old and some will work only with 1000baud version.

If the CPC has a disk (disc) drive, first type:

|tape

or for a French CPC:

ùtape

Then in all case:

run"

Mostly for CPC6128: justget9_2000baud.wav

This is an audio file of duration 1 minutes 53 seconds.

If the CPC has a disk (disc) drive, first type:

|tape

or for a French CPC:

ùtape

Then in all case:

run"

Tech corner

This game follows color-flood-for-amstrad-cpc. Like its predecessor, it is written mostly in C, with the time-critical pieces written in assembly.

It was written with the cpc-dev-tool-chain framework for C programming on the Amstrad CPC.

Credits

Copying

As the creator of this program and its encoded forms (zip archive containing disk image, tape image, audio file) I give permission to anyone, anywhere, at any time, to:

Source code

I’m considering releasing the source code with an Open Source licence, which will provide you with additional rights.

If you don’t find it easily on the net, please ask for it through the channel where this file came, or figure out how to contact me.

Version information / Changelog

This is release “patch 2”.

Changes in “patch 1”

Changes in “patch 2”