ARCTICFOX

HAVE TANK. WILL TRAVEL.

THE ARCTICFOX Deadly tank of the near future. You command its bone-crunching power on a rescue mission to the Arctic wastelands. The odds? Lousy. THE REALITY CHECK You get it all. A three-dimensional battlefield. Accurate simulation of tank movement. Gut-wrenching stereo sound effects. Arcticfox feels so real you’ll want to park it in your garage.

WHERE DO YOU SLEEP WHEN YOU OWN A 37-TON TANK?
ANYWHERE YOU WANT TO.

From 0 to 100mph in seconds! Just imagine a 37-ton Corvette in a hurry.

Your 150mm cannon cuts through steel plating like a hot blade through pudding. Go ahead . . . lose your restraint!

Two mine-dispensers in back. A not-so-subtle shock for enemies on your tail.

Devastating line-of-sight guided missiles. Once launched, they can’t be stopped. Don’t get mad. Get even.

Have tank. Will travel. They say Antarctica is nice this time of year.

THE ARCTICFOX (U.S.A.)
PROTOTYPE

  • Weight: 37 tons
  • Length: 9.3 m
  • Width: 3.0 m
  • Height: 2.0 m
  • Engine: Slye-Hicks MX-100
  • Reciprocating multi-fuel turbine: 100-600 h.p.
  • Cryogenic cooling.
  • Speed: 100 m.p.h.
  • Crew: 1
  • Number: 1
  • Armament: 150mm cannon
  • 2 mine dispensers
  • Tunnel series missile-launcher.
  • Line-of-sight missiles.
  • Suspension: 2 forty-ton hydraulic lifts.
  • Independent computer controlled.

“We build Worlds,” is the motto of Dynamix, the designers of Arcticfox. Taking a break from world-building are Kevin Ryan, Jeff Tunnell, Damon Slye and Richard Hicks.

They created the three-dimensional world of Arcticfox with a proprietary graphics package called 3-Space. It’s responsible for the stunning projections and rotations in this program.

There is a Frisbee Golf course next to their office in Eugene, Oregon. It’s responsible for keeping them sane during the fast-paced development of this program. “May the course be with you.”


Arctic Fox Amstrad Diskette

Getting started

If you are using a 464 or 664, then insert side B of your Arcticfox disk into the drive.
6128 owners should insert side A into their drives. Type RUN “AFOX” and press RETURN.

The program loads automatically. The title screen appears and the credits scroll by. You can skip the credit sequence by pressing the SPACEBAR or one of the skill level keys (see below).

CTRL-R restarts the game at any time. ESC pauses/restarts play; CTRL-K selects keyboard control (the default). CTRL-J selects joystick control.

Skill Levels

To select your desired skill level, press the appropriate function key. See the enclosed manual for more information about the various skill levels.

A. Preliminary Levels
Enemy Preview: F1 *
Training Mode: F3 (F7 on 464 & 664)
B. Advanced Levels
Beginner Mode: F7 *
Tournament Mode: F9

When you select Tournament Mode (F9), you will be given the opportunity to choose the enemy configuration and your starting location or you can let the computer make the selection randomly if playing the 6128 version. Just follow the onscreen prompts to make your selection.

* Only available on the 6128 version.

Controlling the Arcticfox

Movement: Your joystick can be used to control the movement of the Arcticfox (CTRL-J to activate). Alternately, you can use keyboard control (CTRL-K to activate).
The nine keys centred on the S key control movement.

Left Turn Forward motion Right Turn
QWE
ASD
ZXC
Reverse motion

To fire the Arcticfox’s cannon, press the joystick’s fire button or the SPACEBAR.

Keyboard controls: You access the Arcticfox’s other functions through the keyboard. The keys are laid out on the keyboard in the same pattern as the buttons on the control panel. The table below summarizes these extra functions. See your manual for more information.

Extra Function Controls

FunctionControl key
Cannon InclinationF7
Aft/Map viewF8 *
MineF9
Relative ReverseF4
Guided MissileF5
Dig inF6
Big screen missileSmall ENTER key

* Only available in the 6128 version.

Amendments to Arcticfox manual:

Damage indicator: (Page 3) is black when Arcticfox is undamaged and slowly turns green and finally yellow as Arcticfox sustains damage.

Snow Fields should read Tundra on page 5. The Arcticfox travels at 50% speed on Tundra fields which are coloured green on the radar view.

There is no option to have Control keys on the left side of the keyboard (Page 4).


OPERATOR’S MANUAL

SKILL LEVELS

In addition to the two advanced levels (Beginner and Tournament), Arcticfox includes two preliminary (pre-game) levels to let you preview the enemy resources and develop proficiency in controlling your equipment.  Although you can start playing at the advanced levels right away, you will get more out of the game if you spend a little time at the preliminary levels learning about the enemy and about Arcticfox.

Preliminary Levels

1. Enemy Preview  When you select this mode, the enemy's resources parade before you, appropriately labeled, so you can see what you will be up against.  While doing this, you may want to refer to the descriptions on pages 8 and 9in the Enemy Resources section of this manual below.

2. Training Level  At this level you can roam around the terrain and shoot the enemy to your heart's content, but you cannot complete the game (which requires blowing up or otherwise disabling the Main Fort).  At training level, your armor is tougher, and you have a large supply of ammunition, while the enemy is weaker (i.e., has weaker armor) and is less intelligent.  In addition, when you start playing at this level, you don't start at the same map location as you do in the advanced levels, but at a different location.

Advanced Levels

1. Beginner:  Start at this level if you are still learning the basics.  At this level you have an ample supply of mines and missiles, and your armor is tougher.  In addition, there are fewer enemy resources to contend with, and the enemy is weaker than it is at the Tournament level.  See map on the center pages for the starting location for this level.

2. Tournament:  This level is for the true aficionado.  At Tournament level the enemy is very intelligent and has use of a tracking device which provides a constant readout of your location.  In addition, all advanced hazards (such as slide, friction and acceleration physics) are in full force, making it more difficult to maneuver.  Your starting position in Tournament level varies among eight preselected locations.  Upon selecting Tournament level, you are given the opportunity to select starting location and enemy configuration from the available choices.

INSTRUMENTS

Warning Light: The Warning Light indicates whether or not the Arcticfox has been spotted by the enemy.  A green light means that Arcticfox has not been spotted;  a yellow light indicates that Arcticfox has been spotted by the enemy locally, i.e., only by the enemy in the local sector.  A red light means that Arcticfox's location is known by the enemy throughout the entire area.  When this happens, the Communications Fort will mobilize search patrols and strike forces.  However, because the Arcticfox's location during Condition Red is relayed through the Communications Fort, destruction of the Fort will effectively counteract transfer of that information.

Radar/Aft View:  The Arcticfox's Radar View is a bird's eye view of the surrounding area with the Arcticfox in the center of the screen.  The radar will not reveal the enemy hiding behind terrain objects.  The Aft View is provided by a camera attached to the rear of the Arcticfox.  The radar view always keeps north at the top of the screen, regardless of the direction the Arcticfox is facing, making it easy to coordinate direction with the compass (see below).  Pressing the Radar/Aft key when the missile is active toggles between the view from the missile and the radar view, on the small viewport.

Oxygen:  Shows the percentage of oxygen remaining in the atmosphere. The rate of conversion can be slowed down by destroying the enemy's Air Converters.

Compass:  Shows the Arcticfox's heading using standard compass orientation.

Mines:  Indicates the number of mines remaining.

Guided Missiles:  Indicates the number of guided missiles remaining.

Position:  Shows the Arcticfox's current position in degrees and minutes for both longitude and latitude.

Clock:  No prize for guessing this one.  However, you should be aware that the clock always starts at 0900 hours each time you start the game.

Speedometer:  Indicates Arcticfox's speed in kilometers per hour.  The needle points to the right of center when the Arcticfox is moving forward, and to the left of center when the Arcticfox is moving backward.  The needle is centered when Arcticfox is stationary.

Gunsight:  The four converging diagonal lines in the main viewport meet to become crosshairs as soon as an enemy vehicle is within range.  Note that during the reload cycle (see Controlling Arcticfox, below) the square brackets in the sight disappear until Arcticfox's cannon is ready to fire again.

Damage Indicator:  The Damage Indicator is greenblack when Arcticfox is undamaged, and slowly turns yellowgreen and finally redyellow as Arcticfox sustains damage.

Instruments display

CONTROLLING ARCTICFOX

To fire the Arcticfox's cannon, press your joystick button.  Note that Arcticfox needs to reload between shots.  Although reloading is automatic, it may take up to five seconds.

In addition, you can access the following functions through the keyboard, using either of two sets of keys.  Right-handed players may prefer to use the set of keys on the left hand side of the keyboard, while left-handed players may wish to use the keys on the right-hand side, thereby reserving the preferred hand for joystick control.  The following table summarizes these extra functions.  The first column shows the icon, and the second describes the function.  See your reference card for the keyboard controls.

ICONFUNCTION
Guided Missile icon Guided Missile:  Firing a missile changes the view out of the small viewport to the camera on the missile.  Once you have fired a missile, you can use the joystick to guide it.  This means that the missile viewport can act like a mini flight simulator, so that you can use it for reconnaissance if you wish.  When you find a suitable target, press the same key a second time to lock the missile onto the target and return you to Arcticfox's viewport.  Missiles have a range of one radar screen beyond the current location, in all eight directions.
Mine icon Mine:  This function causes a mine to drop out of the back of the Arcticfox.  These mines are live, so it's not a good idea to run over them.  In addition, mines will self-detonate after a certain time period.
Aft View icon Aft View:  This function lets you toggle between the overhead radar and the aft view.  The control panel button lights up when in aft view mode.  For more information on this function, see Instruments, above.
Cannon Inclination icon Cannon Inclination:  By accessing this function you can use the joystick to control your cannon's inclination and its sights in the viewport.  Pressing the button a second time turns this function off.  When you are using the joystick to control cannon inclination, it is not available to control Arcticfox's forward or reverse movement.  So while you are manipulating the cannon, the Arcticfox will continue moving forward or backward in accordance with your last joystick command.  You can still control the Arcticfox's heading, however, by moving the joystick right or left.
Relative Reverse icon Relative Reverse:  This function is used in conjunction with Cannon Inclination and works only in that mode.  Accessing this function causes the Arcticfox to reverse direction, so that if it is moving forward when the button is pressed, it will change to reverse, and vice versa.  In addition, pressing the button when Arcticfox is stationary will cause it to move forward.
Dig In icon Dig In:  This function buries the Arcticfox when it is in snow, but has no effect at other times.  When the Arcticfox is buried, there is no view from the viewport, although radar still functions.  You can dig out by pressing the same key a second time.  Note that you can still fire missiles when you are dug in.

THE ARCTIC TERRAIN

Your theater of operations is made up of geological formations and conditions that can work either for or against you, depending on your strategic ability.  This means you not only have to outfox the enemy, but you also have to be aware of your geological surroundings to avoid problems with the terrain.  At the very least, you should be aware of the following features:

Ridges:  The Arcticfox can drive up and over this type of terrain to obtain strategic viewpoints and hide from the enemy.  Best of all, ridges are fun to drive over.  On the negative side, however, because ridges provide better views of the surrounding area, the enemy tends to install strategic gun and radar emplacements there.

Crevices:  Driving into crevices is not recommended, since it spells death for the Arcticfox and the end of the game.

Mud Flats:  The Arcticfox behaves unpredictably on mud flats.  In particular, the rear of the tank has a tendency to slide, making steering and stopping less accurate than it is on snow or ice.  You should be especially careful around crevices when driving on a mud flat.

SnowTundra Fields:  The Arcticfox is slowed down by snowtundra (by a factor of about 50%), but so is the enemy.  Tundra fields are coloured green on the radar view.

Rocks:  Watch out for the enemy hiding behind rocks.  On the other hand, you can use rocks to hide from the enemy.

Mountains:  You can use the larger mountains as landmarks to give you a better sense of where you are.

Force Field:  The enemy force field is impossible to drive through.  The force field appears as a red line on the ground and on the radar screen.

Weather:  Watch for lightning and blizzards.  As more of the oxygen is converted, the sky becomes darker and lightning more prevalent.  Blizzards can cause a whiteout, resulting in partial loss of visibility for both you and the enemy.  Nevertheless, radar will still function properly.  Note, however, that radar will not function in a lightning storm.  Fog looks similar to a blizzard except that there are no snowfields and it dissipates more quickly.

ENEMY RESOURCES

Heavy Tank:  Slow moving, heavy armor, heavy shells.  This tank is more likely to be defending strategic areas rather than patrolling.  Its heavy shells will do extensive damage on a direct hit, so you will need to exercise your tactical skills in its presence.  You will know when a heavy tank is shooting at you by the presence of large shells.

Light Tank:  Medium speed, light armor, light shells.  The Light Tank is usually implemented in patrols as protection for the Recon Tank or in ground strike forces.

Recon Sled:  Medium speed, light armor, does not shoot.  The Recon Sled has long range spotting capability and is usually found in patrols.

Fighter:  High speed, light armor, light shells.  The Fighter is very dangerous because of its speed.  It is usually found in strike forces or accompanying Recon Flyers for protection.

Recon Flyer:  High speed, light armor, does not shoot.  The Recon Flyer is usually found in long range recon patrols.

Rocket Launcher:  Stationary, heavy armor, shoots guided missiles which can do massive damage on a direct hit.  Guided missiles do not need to make a direct hit to do damage, so you should approach a Rocket Launcher with extreme caution.  If you spot a Rocket Launcher, it is best to approach it from the rear, since it only has a forward field of vision of 140 degrees.

Radar Station:  Stationary, heavy armor, does not shoot.  Radar stations have very long range spotting capability.  In addition, Radar Stations are able to cloak other enemy resources from detection by Arcticfox's radar, and to jam missile-tracking systems.

Floating Mines:  Stationary until the Arcticfox is spotted, light armor, does not shoot.  Floating mines are strategically placed to guard stationary objects or passages.  Once a Floating Mine spots you, it will continue to track you slowly.

Air Converter:  As the name implies, Air Converters do nothing but convert oxygen into an alien atmosphere that supports the enemy.  Destroying these installations slows down the conversion of oxygen, thereby extending the amount of time you have to destroy the Main Fort.

Communications Fort:  The Communications Fort handles all radio communication between enemy patrols and strike forces.  By destroying the Communications Fort you can disable the enemy's ability to call in strike forces against you.

Main Fort:  Destruction of the Main Fort will effectively destroy the enemy, and is the goal of the game.  Needless to say, the Main Fort is strategically placed and heavily guarded (by Heavy Tanks, Fighters, Floating Mines, etc.), so its destruction will require strategy and tactics of the highest order.  Destruction of the Main Fort requires two direct hits with missiles or ten direct hits with cannon shells.

STRATEGY AND TACTICS

1.  It is inadvisable to stand in one spot during battle. Keep moving if you can. One way of doing this is to use Relative Reverse, which causes Arcticfox to follow its last command.

2.  Dropping mines is one of the most effective ways of dealing with ground units.

3.  Destroying the Communications Fort will make it impossible for Recon Sleds and Recon Flyers to reveal your position. This will make it easier for you to approach the Main Fort when the time comes.

4.  Destroying the enemy's oxygen converters will reduce the rate of oxygen conversion, giving you more time to succeed in your mission.

5.  Following the force field protects one side of the Arcticfox.

6.  Make sure you reserve at least two guided missiles and/or ten cannon shells for the last stand against the Main Fort.

Map of playing area

NOTES:

1) Since the area covered is small, the latitude longitude lines are assumed to be parallel.
2) The Force Field is RED.
3) The scale may be off + or - 10%.
4) All terain features, except "Pole of Relative Inaccessibility" are fictional. However, they are named after historic arctic explorers.
5) Although never formally explored along its entire length, there are rumoured crossing points in Meinardus Rift.